Posts Tagged ‘information’

Information does not physically exist​

December 31, 2017 Leave a comment

mapterrAlfred Korzybski famously said “the map is not the territory”. To the extent that this is true, it should be understood to reveal that “information is not physics”. If there is a mapping function, there is no reason to consider it part of physics, and in fact that convention comes from an assumption of physicalism rather than a discovery of physical maps. There is no valid hypothesis of a physical mechanism for one elemental phenomenon or event to begin to signify another as a “map”.​ Physical phenomena include ‘formations’ but there is nothing physical which could or should transform them ‘in’ to anything other than different formations.

A bit or elementary unit of information has been defined as ‘a difference that makes a difference’. While physical phenomena seem *to us* to make a difference, it would be anthropomorphizing to presume that they are different or make a difference to each other. ​Difference and making a difference seem to depend on some capacity for detection, discernment, comparison, and evaluation. These seem to be features of conscious sense and sense making rather than physical cause and effect.​ The more complete context of the quote about a difference which makes a difference has to do with neural pathways and an implicit readiness to be triggered.

In Bateson’s paper, he says “In fact, what we mean by information—the elementary unit of information—is a difference which makes a difference, and it is able to make a difference because the neural pathways along which it travels and is continually transformed are themselves provided with energy. The pathways are ready to be triggered. We may even say that the question is already implicit in them.”​ In my view this ‘readiness’ is a projection of non-physical properties of sense and sense making onto physical structures and functions. If there are implicit ‘questions’ on the neural level, I suggest that they cannot be ‘in them’ physically, and the ‘interiority’ of the nervous system or other information processors is figurative rather than literal.​

My working hypothesis is that information is produced by sense-making, which in turn is dependent upon more elemental capacities for sense experience.​ Our human experience is a complex hybrid of sensations which seem to us to be embodied through biochemistry and sense-making experiences which seem to map intangible perceptions outside of those tangible biochemical mechanisms. The gap between the biochemical sensor territories and the intangible maps we call sensations are a miniaturized view of the same gap that exists at the body-mind level.

Tangibility itself may not be an ontological fact, but rather a property that emerges from the nesting of sense experience. There may be no physical territory or abstract maps, only sense-making experiences of sense experiences. There may be a common factor which links concrete territories and abstract maps, however.​ The common factor cannot be limited to the concrete/abstract dichotomy, but it must be able to generate those qualities which appear dichotomous in that way.​ To make this common factor universal rather than personal, qualia or sense experience could be considered an absolute ground of being. George Berkeley said “Esse est percipi (To be is to be perceived)”, implying that perception is the fundamental fabric of existence. Berkeley’s idealism conceived of God as the ultimate perceiver whose perceptions comprise all being, however it may be that the perceiver-perceived dichotomy is itself a qualitative distinction which relies on an absolute foundation of ‘sense’ that can be called ‘pansense’ or ‘universal qualia’.​

In personal experience, the appearance of qualities is known by the philosophical term ‘qualia’ but can also be understood as received sensations, perceptions, feelings, thoughts, awareness and consciousness. Consciousness can be understood as ‘the awareness of awareness’, while awareness can be ‘the perception of perception’.​Typically we experience the perceiver-perceived dichotomy, however practitioners of advanced meditation techniques and experiencers of mystical states of consciousness report a quality of perceiverlessness which defies our expectation of perceiver-hood as a defining or even necessary element of perception. This could be a clue that transpersonal awareness transcends distinction itself, providing a universality which is both unifying, diversifying, and re-unifying.​ Under the idea of pansense, God could either exist or not exist, or both, but God’s existence would either have to be identical with or subordinate to pensense. God cannot be unconscious and even God cannot create his own consciousness.

It could be thought that making the category of perception absolute makes it just as meaningless as calling it physical, however the term ‘perception’ has a meaning even in an absolute sense in that it positively asserts the presence of experience, whereas the term ‘physical’ is more generic and meaningless.​ Physical could be rehabilitated as a term which refers to tangible geometric structures encountered directly or indirectly during waking consciousness. Intangible forces and fields should be understood to be abstract maps of metaphysical influences on physical appearances. What we see as biology, chemistry, and physics may in fact be part of a map in which a psychological sense experience makes sense of other sense experiences by progressively truncating their associated microphenomenal content.

Information is associated with Entropy, but entropy ultimately isn’t purely physical either.​ The association between information and entropy is metaphorical rather than literal.​ The term ‘entropy’ is used in many different contexts with varying degrees of rigor. The connection between information entropy and thermodynamic entropy comes from statistical mechanics. Similar statistical mechanical formulas can be applied to both the probability of physical microstates (Boltzmann, Gibbs) and the probability of ‘messages’ (Shannon), however probability derives from our conscious desire to count and predict, not from that which is being counted and predicted.

“Gain in entropy always means loss of information, and nothing more”. To be more concrete, in the discrete case using base two logarithms, the reduced Gibbs entropy is equal to the minimum number of yes–no questions needed to be answered in order to fully specify the microstate, given that we know the macrostate.” ​- Wikipedia

Information can be considered negentropy also:

“Shannon considers the uncertainty in the message at its source, whereas Brillouin considers it at the destination” –

Information is surprise

Thermodynamic entropy can be surprising in the sense that it becomes more difficult to predict the microstate of any individual particle, but unsurprising in the sense that the overall appearance of equilibrium is both a predictable, unsurprising conclusion and it is an appearance which implies the loss of potential to generate novelty or surprise.​ Also, surprise is not a physical condition.​

Heat death is a cosmological end game scenario which is maximally entropic in thermodynamic terms but lacks any potential for novelty or surprise. If information is surprise, then high information would correlate to high thermodynamic negentropy.​ The Big Bang is a cosmological creation scenario which follows from a state of minimal entropy in which novelty and surprise are also lacking until the Big Bang occurs. If information is surprise, then low information would correlate to high thermodynamic negentropy.​

The qualification of ‘physical’ has evolved and perhaps dissolved to a point where it threatens to lose all meaning.​ In the absence of a positive assertion of tangible ‘stuff’ which does not take tangibility itself for granted, the modern sense of physical has largely blurred the difference between the abstract and concrete, mathematical theory and phenomenal effects, and overlooks the significance of that blurring. Considering physical a category of perceptions gives meaning to both categories in that nature is conceived as being intrinsically experiential with physical experiences being those in which the participatory element is masked or alienated by a qualitative perceiver-subject/perceived-object sense of distinction. The physical is perceived by the subject which perceives itself to possess a participatory subjectivity that the object lacks.

Information depends on a capacity to create (write) and detect (read) contrasts between higher and lower entropy. In that sense it is meta-entropic and either the high or low entropy state can be foregrounded as signal or backgrounded as noise. The absence of both signal and noise on one level can also be information, and thus a signal, on another level.​ What constitutes a signal at in the most direct frame of reference is defined by the meta-signifying capacity of “sense” to deliver sense-experience. If there is no sense experience, there is nothing to signify or make-sense-of. If there is no sense-making experience, then there is nothing to do with the sense of contrasting qualities to make them informative.

The principle of causal closure in physics, would, if true, prevent any sort of ‘input’ or receptivity. Physical activity reduces to chains of causality which are defined by spatiotemporal succession. A physical effect differs from a physical cause only in that the cause precedes the effect. Physical causality therefore is a succession of effects or outputs acting on each other, so that any sense of inputs or affect on to physics would be an anthropomorphic projection.​

The lack of acknowlegement of input/affect as a fundamental requirement for natural phenomena is an oversight that may arise from a consensus of psychological bias toward stereotypically ‘masculine’ modes of analysis and away from ‘feminine’ modes of empathy. Ideas such as Imprinted Brain Theory, Autistic-Psychotic spectrum, and Empathizing-Systemizing theory provide a starting point for inquiries into the role that overrepresentation of masculine perspectives in math, physics, and engineering play in the development of formal theory and informal political influence in the academic adoption of theories.

Criticisms? Support? Join the debate on Kialo.


Fooling Computer Image Recognition is Easier Than it Should Be

December 19, 2016 1 comment

This 2016 study, Universal Adversarial Perturbations, demonstrates how the introduction of specially designed low level noise into image data makes state of the art neural networks misclassify natural images with high probability. Because the noise is almost imperceptible to the human eye, I think it should be a clue that image processing technology is not ‘seeing’ images.


It is not only the fact that it is possible to throw off the technology so easily that is significant, but that the kinds of miscalculations that are made are so broad and unnatural. Had the program had any real sense of an image, adding some digital grit to a picture of a coffee pot or plant should not cause a ‘macaw’ hit, but rather some other visually similar object or plant.

While many will choose to see this paper as a suggestion for a need to improve recognition methods, I see it as supporting a shift away from outside-in, bottom-up models of perception altogether. As I have suggested in other posts, all of out current AI models are inside out.

3/16/17 – see also

Dereference Theory of Consciousness

October 24, 2016 Leave a comment

Draft 1.1

IMO machine consciousness will ultimately prove to be an oxymoron, but if we did want to look for consciousness analogs in machine behavior, here is an idea that occurred to me recently:

Look for nested dereferencing, i.e. places where persistent information processing structures load real-time sense data about the loading of all-time sense data.


At the intersection of philosophy of mind, computer science, and quantum mechanics is the problem of instantiating awareness. What follows is an attempt to provide a deeper understanding of the significance of dereferencing and how it applies to integration of information and the quantum measurement problem. This is a broad conjecture about the nature of sensation as it pertains to the function of larger information processes, with an eye toward defining and identifying specific neuroscientific or cognitive signatures to correlate with conscious activity.

A dereference event can be thought of as the precise point in which a system that is designed or evolved to expect a range of inputs receives the real input itself. This sentence, for example, invites an expectation of a terminal clause, the terms of which are expected to be English words which are semantically linked to the rest of the sentence. English grammar provides templates of possible communication, but the actual communication relies on specific content to fill in those forms. The ability to parse English communication can be simulated by unconscious, rule-based mechanisms, however, I suggest that the ability to understand that communication involves a rule-breaking replacement of an existing parse theory with empirical, semantic fact. The structure of a language, its dictionary etc, is a reference body for timeless logic structures. Its purpose is to enable a channel for sending, receiving, and modifying messages which pertain to dereferenced events in real time. It is through the contact with real time sense events that communication channels can develop in the first place, and to continue to self modify.

What is proposed here is an alternative to Multi-World Interpretation of Quantum Wave Function collapse – an inversion of the fundamental assumption in which all possible phenomena diverge or diffract within a single context of concretely sensed events. The wave function collapse in this view is not the result of a measurement of what is already objectively ‘out there’, nor is it the creation of objective reality by subjective experiences ‘in here’, but a quantized return to an increasingly ‘re-contextualized’ state. A perpetual and unpredictable re-acquaintance with unpredictable re-acquaintance.

In programmatic terms, the variable *p is dereferenced to the concrete value (*p = “the current temperature”, dereferenced p = “is now 78 degrees Fahrenheit″). To get to a better model of conscious experience (and I think that this this plugs into Orch OR, IIT, Interface Theory, and Global Workspace), we should look at the nested or double dereferencing operation. The dereferencing of dereferencing (**p) is functionally identical to awareness of awareness or perception of perception. In the *p = “the current temperature” example, **p is “the current check of the current check of the temperature”. This not only points us to the familiar Strange loop models of consciousness, but extends the loop outward to the environment and the environment into the loop. Checking the environment of the environmental check is a gateway to veridical perception. The loop modifies its own capacity for self-modification.

Disclaimer: This description of consciousness as meta-dereferencing is intended as a metaphor only. In my view, information processing cannot generate conscious experience, however, conscious experience can possibly be better traced by studying dereferencing functions. This view differs from Gödel sentences or strange loops in that those structures refer to reference (This sentence is true) while the dereference loop specifically points away from pointers, rules, programs, formal systems, etc and toward i/o conditioning of i/o conditions. This would be a way for information-theoretic principles to escape the nonlocality of superposition and access an inflection point for authentic realization (in public space-time as shared experience). “Bing” = **Φ. In other words, by dereferencing dereference, the potentially concrete is made truly concrete. Sense experience is embodied as stereo-morphic tangible realism and tangible realism is disembodied as a sense of fact-gathering about sensed fact-gatherings.

Dereference theory is an appeal to anti-simulation ontology. Because this description of cognition implicates nested input/output operations across physically or qualitatively *real* events, the subjective result is a reduced set of real sense conditions rather than confabulated, solipsistic phenomenology. The subjective sense condition does not refer only to private or generic labels within a feed-forward thinking mechanism, but also to a model-free foundation and genuine sensitivity of the local ‘hardware’ to external conditions in the public here-and-now. This sensitivity can be conceived initially as universal property of some or all physical substrates (material panpsychism), however, I think that it is vital to progress beyond this assumption toward a nondual fundamental awareness view. In other words, subjective consciousness is derived from a dereference of a local inertial frame of expectation to a universal inertial frame of unprecedented novelties which decay as repetition. Each event is instantiated as an eternally unique experience, but propagated as repetitive/normalized translations in every other frame of experience. That propagation is the foundation for causality and entropy.


Chess, Media, and Art

January 15, 2014 Leave a comment

I was listening to Brian Regan’s comedy bit about chess, and how a checkmate is such an unsatisfying ending compared to other games and sports. This is interesting from the standpoint of the insufficiency of information to account for all of reality. Because chess is a game that is entirely defined by logical rules, the ending is a mathematical certainty, given a certain number of moves. That number of moves depends on the computational resources which can be brought to bear on the game, so that a sufficiently powerful calculator will always beat a human player, since human computation is slower and buggier than semiconductors. The large-but-finite number of moves and games* will be parsed much more rapidly and thoroughly by a computer than a person could.

This deterministic structure is very different (as Brian Regan points out) from something like football, where the satisfaction of game play is derived explicitly from the consummation of the play. It is not enough to be able to claim that statistically an opponent’s win is impossible, because in reality statistics are only theoretical. A game played in reality rather than in theory depends on things like the weather and can require a referee. Computers are great at games which depend only on information, but have no sense of satisfaction in aesthetic realism.

In contrast to mechanical determinism, the appearance of clichés presents a softer kind of determinism. Even though there are countless ways that a fictional story could end, the tropes of storytelling provide a feedback loop between audiences and authors which can be as deterministic -in theory- as the literal determinism of chess. By switching the orientation from digital/binary rules to metaphorical/ideal themes, it is the determinism itself which becomes probabilistic. The penalty of making a movie which deviates too far from the expectations of the audience is that it will not be well received by enough people to make it worth producing. Indeed, most of what is produced in film, TV, and even gaming is little more than a skeleton of clichés dressed up in more clichés.

The pull of the cliché is a kind of moral gravity – a social conditioning in which normative thoughts and feelings are reinforced and rewarded. Art and life do not reflect each other so much as they reflect a common sense of shared reassurance in the face of uncertainty. Fine art plays with breaking boundaries, but playfully – it pretends to confront the status quo, but it does so within a culturally sanctioned space. I think that satire is tolerated in Western-objective society because of its departure from the subjective (“Eastern”) worldview, in which meaning and matter are not clearly divided. Satire is seen as both not as threatening to the material-commercial machine, which does not depend on human sentiments to run, and also the controversy that satire produces can be used to drive consumer demands. Something like The Simpsons can be both a genuinely subversive comedy, as well as a fully merchandized, commercial meme-generating partner of FOX.

What lies between the literally closed world of logical rules and the figuratively open world of surreal ideals is what I would call reality. The games that are played in fact rather than just in theory, which share timeless themes but also embody a specific theme of their own are the true source of physical sustenance. Reality emerges from the center out, and from the peripheries in.

*“A guesstimate is that the maximum logical possible positions are somewhere in the region of +-140,100,033, including trans-positional positions, giving the approximation of 4,670,033 maximum logical possible games”

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